Jacques Gwenin
Game Designer & Unreal Developer
My Projects
PolyKnight
Soulslike game with modular combat systems
Tempus Rattus
Collaborative plague spreading game
Area 26
Horror-themed cleaner sim made in UE5
PixelBorne
Wave Based Survival game
C++ Dungeon Crawler
Top Down Dungeon Crawler
TF2 Map
Custom multi-layered KOTH map
Landscape Project
Environment in UE5
Horde Survival
Roguelike Horde Survival
Robot Repair Shop
Robot Repair Narrative
C++ AI Combat
Attacking, Investigating and Idle States
Fishing Horror
Fishing Horror in the 1900s
Lancer Framework
SCI-FI FPS adventure
2D Knight
Sidescrolling Dungeon Crawler
2.5D Resource Collector
Top Down Resource Collector
About Me
I'm Jacques Gwenin, a Games Designer and Developer specialising in Unreal Engine 5 (Blueprint & C++), with additional experience in Unity (C#) and Godot (GDScript). I recently graduated from Staffordshire University, an Authorised Unreal Training Centre, with a First-Class Degree in Games Design.
My skillset spans technical design, modular combat systems, AI behaviours, 2D/2.5D development (PaperZD), level and environmental design, and Unreal landscaping. I thrive in both creative and technical roles - from rapid prototyping and system design through to motion capture acting, Photoshop work, and delivering polished player experiences.
I'm also a strong team player, with proven leadership and collaboration experience across both group and solo projects. Whether working on AI-driven combat encounters or building immersive game worlds, I approach challenges with a mix of creativity, problem-solving, and a hardworking, hands-on attitude, often influenced by my love for the outdoors.
Now, I'm excited to take the next step into my first industry role, where I can bring my energy, adaptability, and dedication to delivering high-quality gameplay experiences. I'm approachable, professional, and always eager to learn - ready to contribute to a team and grow as a designer in the games industry!
Skills
- Unreal Engine 5 (Blueprint & C++)
- Unity and C#
- Godot and GDScript
- Java Script
- Technical Design
- Modular Combat Systems
- PaperZD & 2D Development
- AI and AI Behaviour
- Level & Environmental Design
- Team Leadership & Collaboration
- Unreal Landscaping Experience
- Motion Capture Acting Experience
- Rapid Prototyping
- Photoshop