Jacques Gwenin

Game Designer & Unreal Developer

My Projects

PolyKnight

PolyKnight

Soulslike game with modular combat systems

UE5 Solo fyp Blueprint
Tempus Rattus

Tempus Rattus

Collaborative plague spreading game

UE5 Group Lead Designer C++ Blueprint
Area 26

Area 26

Horror-themed cleaner sim made in UE5

UE5 Group Blueprint
PixelBorne

PixelBorne

Wave Based Survival game

UE5 Solo paperZD Blueprint
C++ Dungeon Crawler

C++ Dungeon Crawler

Top Down Dungeon Crawler

UE5 Solo paperZD C++ Blueprint
TF2

TF2 Map

Custom multi-layered KOTH map

UE5 Solo Environment
Landsape Project

Landscape Project

Environment in UE5

UE5 Solo Environment
2D Knight

2D Knight

Sidescrolling Dungeon Crawler

UE5 Solo paperZD Blueprint
2.5D Resource Collector

2.5D Resource Collector

Top Down Resource Collector

UE5 Solo paperZD Blueprint
Jacques Gwenin

About Me

My name is Jacques Gwenin, and I am a final-year Games Design student at Staffordshire University. I have a deep passion for combat systems, environments, and level design, especially using Unreal Engine 5.

Inspired by my love for fantasy and the outdoors, I channel creativity by exaggerating real-world elements to craft immersive, captivating worlds that invite players to explore and experience something truly unique, whether this be through programming, level, or environmental design.

Driven by a strong work ethic and a collaborative spirit, I thrive in team environments where clear communication and professional collaboration fuel innovation. I am committed to continuously pushing my creative boundaries, sharpening my skills, and building meaningful relationships to deliver outstanding projects.

Skills

  • Unreal Engine 5 (Blueprint & C++)
  • Modular Combat Systems
  • PaperZD & 2D Development
  • Level & Environmental Design
  • Team Leadership & Collaboration
  • Unreal Landscaping Experience
  • Motion Capture Acting Experience
  • Rapid Prototyping

Contact Me