Jacques Gwenin
Game Designer & Unreal Developer
My Projects

PolyKnight
Soulslike game with modular combat systems

Tempus Rattus
Collaborative plague spreading game

Area 26
Horror-themed cleaner sim made in UE5

PixelBorne
Wave Based Survival game

C++ Dungeon Crawler
Top Down Dungeon Crawler

TF2 Map
Custom multi-layered KOTH map

Landscape Project
Environment in UE5

Horde Survival
Roguelike Horde Survival

Robot Repair Shop
Robot Repair Narrative

C++ AI Combat
Attacking, Investigating and Idle States

Fishing Horror
Fishing Horror in the 1900s

Lancer Framework
Attacking, Investigating and Idle States

2D Knight
Sidescrolling Dungeon Crawler

2.5D Resource Collector
Top Down Resource Collector

About Me
I'm Jacques Gwenin, a Games Designer and Developer specialising in Unreal Engine 5 (Blueprint & C++), with additional experience in Unity (C#) and Godot (GDScript). I recently graduated from Staffordshire University, an Authorised Unreal Training Centre, with a First-Class Degree in Games Design.
My skillset spans technical design, modular combat systems, AI behaviours, 2D/2.5D development (PaperZD), level and environmental design, and Unreal landscaping. I thrive in both creative and technical roles - from rapid prototyping and system design through to motion capture acting, Photoshop work, and delivering polished player experiences.
I'm also a strong team player, with proven leadership and collaboration experience across both group and solo projects. Whether working on AI-driven combat encounters or building immersive game worlds, I approach challenges with a mix of creativity, problem-solving, and a hardworking, hands-on attitude, often influenced by my love for the outdoors.
Now, I'm excited to take the next step into my first industry role, where I can bring my energy, adaptability, and dedication to delivering high-quality gameplay experiences. I'm approachable, professional, and always eager to learn - ready to contribute to a team and grow as a designer in the games industry!
Skills
- Unreal Engine 5 (Blueprint & C++)
- Unity and C#
- Godot and GDScript
- Java Script
- Technical Design
- Modular Combat Systems
- PaperZD & 2D Development
- AI and AI Behaviour
- Level & Environmental Design
- Team Leadership & Collaboration
- Unreal Landscaping Experience
- Motion Capture Acting Experience
- Rapid Prototyping
- Photoshop