Jacques Gwenin
Game Designer & Unreal Developer
My Projects

PolyKnight
Soulslike game with modular combat systems

Tempus Rattus
Collaborative plague spreading game

Area 26
Horror-themed cleaner sim made in UE5

PixelBorne
Wave Based Survival game

C++ Dungeon Crawler
Top Down Dungeon Crawler

TF2 Map
Custom multi-layered KOTH map

Landscape Project
Environment in UE5

2D Knight
Sidescrolling Dungeon Crawler

2.5D Resource Collector
Top Down Resource Collector

About Me
My name is Jacques Gwenin, and I am a final-year Games Design student at Staffordshire University. I have a deep passion for combat systems, environments, and level design, especially using Unreal Engine 5.
Inspired by my love for fantasy and the outdoors, I channel creativity by exaggerating real-world elements to craft immersive, captivating worlds that invite players to explore and experience something truly unique, whether this be through programming, level, or environmental design.
Driven by a strong work ethic and a collaborative spirit, I thrive in team environments where clear communication and professional collaboration fuel innovation. I am committed to continuously pushing my creative boundaries, sharpening my skills, and building meaningful relationships to deliver outstanding projects.
Skills
- Unreal Engine 5 (Blueprint & C++)
- Modular Combat Systems
- PaperZD & 2D Development
- Level & Environmental Design
- Team Leadership & Collaboration
- Unreal Landscaping Experience
- Motion Capture Acting Experience
- Rapid Prototyping