Jacques Gwenin

Game Designer & Unreal Developer

My Projects

PolyKnight

PolyKnight

Soulslike game with modular combat systems

Solo Blueprint
Tempus Rattus

Tempus Rattus

Collaborative plague spreading game

Group Lead Designer C++ Blueprint
Area 26

Area 26

Horror-themed cleaner sim made in UE5

Group Blueprint
PixelBorne

PixelBorne

Wave Based Survival game

Solo paperZD Blueprint
C++ Dungeon Crawler

C++ Dungeon Crawler

Top Down Dungeon Crawler

Solo paperZD C++ Blueprint
TF2

TF2 Map

Custom multi-layered KOTH map

Hammer Editor Solo Environment
Landscape Project

Landscape Project

Environment in UE5

Solo Environment
Vamp Project

Horde Survival

Roguelike Horde Survival

Solo GDScript
Robot Project

Robot Repair Shop

Robot Repair Narrative

Group C#
Paragon Project

C++ AI Combat

Attacking, Investigating and Idle States

Solo C++
Fishing Project

Fishing Horror

Fishing Horror in the 1900s

Group C#
Lancer Project

Lancer Framework

Attacking, Investigating and Idle States

Solo Blueprint
2D Knight

2D Knight

Sidescrolling Dungeon Crawler

Solo paperZD Blueprint
2.5D Resource Collector

2.5D Resource Collector

Top Down Resource Collector

Solo paperZD Blueprint
Jacques Gwenin

About Me

I'm Jacques Gwenin, a Games Designer and Developer specialising in Unreal Engine 5 (Blueprint & C++), with additional experience in Unity (C#) and Godot (GDScript). I recently graduated from Staffordshire University, an Authorised Unreal Training Centre, with a First-Class Degree in Games Design.

My skillset spans technical design, modular combat systems, AI behaviours, 2D/2.5D development (PaperZD), level and environmental design, and Unreal landscaping. I thrive in both creative and technical roles - from rapid prototyping and system design through to motion capture acting, Photoshop work, and delivering polished player experiences.

I'm also a strong team player, with proven leadership and collaboration experience across both group and solo projects. Whether working on AI-driven combat encounters or building immersive game worlds, I approach challenges with a mix of creativity, problem-solving, and a hardworking, hands-on attitude, often influenced by my love for the outdoors.

Now, I'm excited to take the next step into my first industry role, where I can bring my energy, adaptability, and dedication to delivering high-quality gameplay experiences. I'm approachable, professional, and always eager to learn - ready to contribute to a team and grow as a designer in the games industry!

Skills

  • Unreal Engine 5 (Blueprint & C++)
  • Unity and C#
  • Godot and GDScript
  • Java Script
  • Technical Design
  • Modular Combat Systems
  • PaperZD & 2D Development
  • AI and AI Behaviour
  • Level & Environmental Design
  • Team Leadership & Collaboration
  • Unreal Landscaping Experience
  • Motion Capture Acting Experience
  • Rapid Prototyping
  • Photoshop